Follow cloudsmith
Follow
Following cloudsmith
Following
Add To Collection
Collection
Devlog
Exodus
←
Return to Exodus
Devlog
Final Version Reflection
May 10, 2019
by
cloudsmith
Exodus has been finished for now and submitted for its first level. My intended experience for the player has not changed since the beta, but hopefully I have refined the mood that the game is going...
Continue reading
Adventures in Porting Art Scenes
May 10, 2019
by
cloudsmith
One big thing that happened during development of Exodus was the implementation of a paining into the game as a level design. The painting (Done in Photoshop) was broken apart into many different obj...
Continue reading
Mechanics Update
May 10, 2019
by
cloudsmith
Midway through the semester more of the mechanics made sense to me and I was able to implement more of what I envisioned for the game. Many of the struggles I ran into were just things that I looked...
Continue reading
Animations!!
May 10, 2019
by
cloudsmith
Animations have finally been added to Exodus!! Aside from the original Idle animation, we also have a run cycle and a jump/falling animation. These were difficult for me as I had a short deadline and...
Continue reading
Art Updates
May 10, 2019
by
cloudsmith
Exodus has gone through many revisions as of late! For one, the artist has learned how to better compile a scene through the use of repeatable props and objects. The rocks we've designed played in wel...
Continue reading
Final Thoughts
May 10, 2019
by
cloudsmith
Wow. This year has been a blast. I don't honestly know how I made it through the entirety of this without losing my mind, but here we are ;3 Exodus really pulled through in the end, and all the hard w...
Continue reading
General Update
April 15, 2019
by
cloudsmith
Came into a bit of a brain fart today. Hopefully with a bit of time we can overcome this, but I think that burnout may be a possible factor into this. Things that we still need to accomplish are: So...
Continue reading
Alpha Update
April 01, 2019
by
cloudsmith
Hey there everyone! Overall it was a rough week. Despite all that we have released the first Alpha for Exodus. Though many revisions need to be made and several mechanics are still in the works, we ar...
Continue reading
Mechanics
March 25, 2019
by
cloudsmith
Hello all, In this dev log I'll be addressing some of the mechanics and technical ideation we'll be going through with Exodus with the help of Professor Keegan. This post will be long running and will...
Continue reading
Update
March 20, 2019
by
cloudsmith
Hello everyone, We have a few announcements for you today. First of all, we will be having a new person join our team for project Exodus! Concept artist and Freelance Illustrator Robin Rudzinski has s...
Continue reading
Concept Art
February 10, 2019
by
cloudsmith
Here we will be talking about the concept art process that the Exodus project will be going through in order to develop a tight and well polished aesthetic for the game. Environment art will be a larg...
Continue reading