Mechanics Update
Midway through the semester more of the mechanics made sense to me and I was able to implement more of what I envisioned for the game.
Many of the struggles I ran into were just things that I looked over or that resolved themselves somehow. The best experience I had was thinking through solutions to possible ideas I had. Mainly just small victories like how to zoom in and out the camera on entering a zone for cinematic effect or how to make a note disappear after reading it. There are many things that I need to tweak and refine, but each mechanic gives its best to define the player experience where its at.
The teleporters were a fun experience, and setting them up to require Key items made it fun to play around with the world. I still need to refine the memory space so it makes sense, but It was fun to have exist in any instance.
Get Exodus
Exodus
Status | Prototype |
Author | cloudsmith |
Genre | Platformer |
More posts
- Final Version ReflectionMay 10, 2019
- Adventures in Porting Art ScenesMay 10, 2019
- Animations!!May 10, 2019
- Art UpdatesMay 10, 2019
- Final ThoughtsMay 10, 2019
- General UpdateApr 15, 2019
- Alpha UpdateApr 01, 2019
- MechanicsMar 25, 2019
- UpdateMar 20, 2019
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