Mechanics Update


Midway through the semester more of the mechanics made sense to me and I was able to implement more of what I envisioned for the game. 

Many of the struggles I ran into were just things that I looked over or that resolved themselves somehow. The best experience I had was thinking through solutions to possible ideas I had. Mainly just small victories like how to zoom in and out the camera on entering a zone for cinematic effect or how to make a note disappear after reading it. There are many things that I need to tweak and refine, but each mechanic gives its best to define the player experience where its at. 

The teleporters were a fun experience, and setting them up to require Key items made it fun to play around with the world. I still need to refine the memory space so it makes sense, but It was fun to have exist in any instance.

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