Art Updates


Exodus has gone through many revisions as of late!

For one, the artist has learned how to better compile a scene through the use of repeatable props and objects. The rocks we've designed played in well with the game and added a lot of needed foundation and visual intrigue. More assets could be added to vary these elements, but for the most part they get their point across. 

Icons have been added to show/remind players to use their action button 'E' to interact with glowing objects. I feel as though this assisted with giving the player a diagetic control reminder. 

Not too many people found the secret area of the game that had one last note to give info into the lore, but it was fun to make nonetheless.

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