Mechanics
Exodus » Devlog
Hello all,
In this dev log I'll be addressing some of the mechanics and technical ideation we'll be going through with Exodus with the help of Professor Keegan. This post will be long running and will be where we go to when encountering problems or issues or interesting solutions.
4/8/2019
Today I've worked on the mechanics for our camera controls to set up atmosphere, set up teleporters to insinuate level transitions, set inventory checks to activate both the flight ability and teleporter, and worked on activated notes to interact with. Over the past few weeks we've developed a flight mechanic and worked out how to activate this ability.
Get Exodus
Exodus
Status | Prototype |
Author | cloudsmith |
Genre | Platformer |
More posts
- Final Version ReflectionMay 10, 2019
- Adventures in Porting Art ScenesMay 10, 2019
- Mechanics UpdateMay 10, 2019
- Animations!!May 10, 2019
- Art UpdatesMay 10, 2019
- Final ThoughtsMay 10, 2019
- General UpdateApr 15, 2019
- Alpha UpdateApr 01, 2019
- UpdateMar 20, 2019
Leave a comment
Log in with itch.io to leave a comment.