Update
Hello everyone,
We have a few announcements for you today.
First of all, we will be having a new person join our team for project Exodus! Concept artist and Freelance Illustrator Robin Rudzinski has started working with us to help produce the visual narrative present in the game. Over the past few weeks Robin has been working on a new logo for Exodus! We are quite proud to be working under this title with our official design in the works. Robin's work has also been covering the concepting and design of two levels for further production in the future.
These are still rough designs in the work, but we're certain that the final title will truly capture the nature of the game
In other news, our Whiteboxing demo was released two weeks ago! From there we can work towards developing the mechanics and gameplay elements that will be the foundation for Exodus.
This past week has been spent researching trigger commands to be utilized in unity in order to make progress toward our intended alpha launch next week.
Thank you for stopping by to check in, see you next week!
Files
Get Exodus
Exodus
Status | Prototype |
Author | cloudsmith |
Genre | Platformer |
More posts
- Final Version ReflectionMay 10, 2019
- Adventures in Porting Art ScenesMay 10, 2019
- Mechanics UpdateMay 10, 2019
- Animations!!May 10, 2019
- Art UpdatesMay 10, 2019
- Final ThoughtsMay 10, 2019
- General UpdateApr 15, 2019
- Alpha UpdateApr 01, 2019
- MechanicsMar 25, 2019
Leave a comment
Log in with itch.io to leave a comment.